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Post by creepy_crawler on Nov 5, 2008 2:30:42 GMT -5
The country is in total chaos and is divided in two factions. After the last presidential election had failed and the reigning president assassinated, the military took over running the government but in the end differences of belief came out and the military argued amongst them selves that led to the creation of the two sides, the HUNTAS and the DEPENDERS. The WAR between this two factions have been going for quite sometime now. Finally the battler is almost at an end and the last battle ground is set. Both sides are ready for the final PUSH! In the end, who will prevail? Are you ready for this?
The scenario, a former military secret installation that was destroyed during the last president has a secret underground lab. A group of former mercenaries were the last ones to handle the job in destroying all the BIOCHEMICAL warfare. But for their own security they were able to salvage and hide two (2) so that the government will let them be. A certain Captain who refused to be named is now residing in the vicinity where the chemical warheads are being kept. Both teams must locate this man in order for them to get the information as to the location of the warheads. They will need only one, once the warhead is in their possession they must transport this to the enemy base and detonate it. Who ever transports and detonates the bomb at the designated bomb site wins the event. But other than this mission, there are other missions that need to be done for their team to be able to do their main mission.
The venue is set! The date is set! It is all up to you!
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Post by creepy_crawler on Nov 5, 2008 2:33:08 GMT -5
Missions: 1. Recon 2. RED CROSS 3. Death wish 4. Security 5. Bio-hazard 6. Re-inforcements
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Post by creepy_crawler on Nov 5, 2008 2:57:12 GMT -5
HSN30 HOUSE RULES
1. No chrono, No play! 2. 550 FPS limit @ 0.20 g and below 3. No Pay No Play 4. 3 second burst is strictly imposed 5. Please put-out your cigarette properly and surely 6. No littering. Lets keep our site clean at all times 7. The trash you bring in you take home when you leave the site 8. Zombies are not allowed 9. Hardheads & trash talkers will be penalized and may be banned from playing again at CAMP MALAUAK 10. Gas guns are not allowed (Pistols are subject to chrono) 11. Real guns & bladed weapons are not allowed inside the playing areas 12. Players must wear proper protective gears before playing 13. No hit calling amongst players 13. Marshal’s decision is final 14. No coaching amongst hit players 15. NO SHOOTING OF TREES
HSN30 RULES OF ENGAGEMENT
We certainly do not glorify war. If anything, our operations have taught us to abhor real combat. The only factors we are re-creating are the tactical and historical components, which also provide that sustained rush of adrenaline, and that intense feeling of suspense, exciting action. Since our operations are based on historical incidents, we strive to create an educational and theatrical experience where each of us is acting out a part. We get a tiny feeling of how it might have felt for "the real guys on the line". Engagement re-enactment rules create conditions and variables of actual small infantry units operating in the field. We try to inject as much realism as possible, yet at the same time we balance it with safety. In order to achieve these conditions, our combat re-enactment operations use the following rules:
TM RULES & REGULATIONS QUICK REFERENCE CHART 1. All operators are expected to follow the "Code of Conduct" 2. CHEATING WILL NOT BE TOLERATED 3. All Airsoft guns, regardless of type, must chrono at 550 fps or less using a 0.20g BB. ANY READING OF 551 OR HIGHER WILL IMMEDIATELY DISQUALIFY THE GUN 4. All operators are urged to use approved biodegradable type BBs 5. All operators must use complete protective gears at all times 6. All hits to the operator's body count as a kill, including web gear 7. Gun hits do not count 8. When you are hit you will die in-place and act as if you have been fatally shot and remain motionless for 15 seconds 9. After 2 minutes, you will place an orange sash over your your head, put your gun over your head or on your shoulder with one hand in the air and wait to be removed from the area where you are hit. 10. Dead men do not talk to live operators 11. Dead men do not talk on the radio, not even to say "I'm dead" 12. Dead men do not spectate. They move away from the field of action and contemplate their state. 13. If a dead man suddenly finds himself in a combat zone, he will immediately move to a new secluded area. 14. A hit call is appropriate if you are coming unnoticed from behind your enemy and has a clear shot advantage. 15. If you encounter an enemy from behind that called you a knife kill or a hit please oblige and raise your arms and gun as a sign that you comply and do not call out a hit for you will give the operators position away. 16. If any operators have any disputes, they are expected to resolve them in a gentleman-like manner and outside the AO.
Detailed Rules:
Hits 1. Hits to any part of your body count as a kill. 2. Hits to any part of your tactical gear or equipment, such as ammo bags, canteen, and pouches, etc. also count as a kill. 3. Hits to the gun do not count as a kill.
Getting Hit When you are hit, by all means act it out. Scream, yell, cry for Mama or die with your gun blazoning in the air. It all adds to the realism of the re-enactment. Also, if you feel that an operator has made a good shot, by all means compliment him on his marksmanship. When an operator is hit and after acting out his death, should he choose to do so, that operator will raise his hand and or gun over his head and yell "HIT, HIT, HIT" as loudly as possible. It is important to yell "Hit" loud enough so that the enemy can hear you. If you don't, enemy operators may continue to shoot at you. If you have a red rag, place it on top of your head. This makes it easier for enemies to identify you as a dead man.
DEAD OPERATOR - Dead time starts from the moment the operator is hit. Once an operator is dead and is already removed by the marshal or his team mate, he will place his gun over his head or on his shoulder with one hand in the air and proceed to the designated reincarnation area assisted by a marshal. The killed operator will move in the direction from which his team started. While moving away, the dead operator will yell, "Dead Man passing, Dead Man passing" to let other operators know of his presence. The dead operator must go to the designated Red Cross station (re-spawning area). Red Cross stations (re-spawning area) may not be staked out by enemy combatants.
Dead Man Rules 1. Dead operators must vocally and visibly show that he is dead. 2. Dead operators will put an orange sash over their head. 3. Dead operators must refrain from moving and must lay flat on the ground 'till he is removed. 4. Dead operators may not talk or communicate with any other operators. 5. Dead operators may not talk on the radio but may continue to monitor their team's frequency. 6. Dead operators must remain quiet, hidden and must not be seen by any live operator or their orange sash be visible to all the live operators. Note about dead men: If an operator is killed he must then go to the re-spawning area/s (designated or Basecamp. Which ever is closer)or to the nearest marshal so that he can then be escorted to their respective re-spawning area. Live operators may NEVER stalk or lie in wait for an operator to reincarnate, then to shoot them. It's considered poor sportsmanship-like conduct. Should a live operator come upon a dead operator just as he is coming back into the action, allow the newly reincarnated operator ample time to move away and take cover before engaging him in a fire fight.
Reincarnation/Re-Spawning After an operator has been shot he must walk away from the AO and look for the nearest MARSHAL . he will be then taken to the nearest re-Spawning area and must wait for the 6th member of his team to arrive and wait for an additional 5 mins before they could resurrect. The 6 operators are considered fresh reinforcement troops and may resume their mission. Re-spawn areas are located 100 to a 120 meters away from your location or AO.
Airsoft Hits Because airsoft BBs strike with only a fraction of the impact of paintballs and do not leave a mark on the clothing, disputes sometimes arise as to whether an enemy operator has been hit or not. In the heat of battle, an operator may sometimes not feel a BB hitting him for several reasons. The most common reason is adrenaline. Sometimes an operator is so focused on an objective that he may simply just not feel the hit. There are many examples of this in real life combat. A solider may be grazed by a bullet and not notice it until later. Also, when operators are making a run for a flag or for cover, it's difficult for them to feel the hits because they are moving quickly. Equipment such as tactical gear or a tactical vest will also prevent an operator from feeling a hit. However, in most cases, BBs hitting someone's equipment makes a distinct sound, and both operators can usually hear this. This can also happen when someone is wearing heavy clothing, as is often the case during the wintertime. However, hits on clothing are usually more difficult to hear. Also, if you are shooting at an operator at longer ranges, the BB may not be hitting the person hard enough for him to even notice. On the other hand, there may be situations that an operator thinks he has hit his opponent but in reality he hasn't. The most common one is long-distance shot. To the shooting operator it may look like he's hitting his target but in reality his BBs are falling short of their target. Another thing that can create a false sense of a hit are bushes. Bushes can easily deflect a shot. In rare cases an operator can miss someone even at close range. In his excitement to shoot his enemy, some operators spray their guns wildly and hit everything but the target.
Resolving a Hit Dispute First of all, if you think you hit someone; give him the benefit of the doubt. Maybe you didn't hit him. But if you are absolutely sure, then you may call a "Purple Heart" on an enemy. A "Purple Heart" lets an operator know that another operator feels that he has been hit. After a Purple Heart is called the combatants can discuss the hit. In most cases the situation can be quickly resolved. If there is still some dispute then both operators may consider a truce or "Parlay". If the operators still can not agree and start arguing in an unsportsmanlike conduct, they will both be ejected from the mission or game.
Ignoring Hits Operators may sometimes come across a situation where a BB lightly hit the toe of his boot or while lying down a BB hits his butt pack. He thinks that if it was real life the bullet would have just only taken off a part of his shoe but missed his toe. Or that the bullet would have just passed thru his butt pack and miss him. So he thinks that hit really doesn't count and continues his mission. In an ACES re-enactment game or operations, any hit, no matter how seemingly minor, is a clean kill (except a gun hit).
Cheating Because of the nature of Airsoft-based re-enactment, the opportunities for cheating are somewhat common. CHEATING WILL ABSOLUTELY NOT BE TOLERATED. Anyone caught cheating will be grounds for immediately dismissal from the operation and that person may not be invited back to future ACES operations. Let us make it clear that cheating is just not worth it. You may be able to get away with it at first but in the long run people will know who the cheaters are. This person will eventually develop a bad reputation as a cheater and this black mark will follow him for a very long time. Eventually this person will not be able to find any operations in which to participate. So just don't do it.
Profanity No swearing is allowed in anger at any time. Continuous violation may cause expulsion from the AO or the game site.
Physical Contact Prohibited No aggressive physical contact is allowed. Anyone that makes physical contact with any other operator will be ejected immediately from the operation and AO and will not be invited back.
Surrenders An operator may call a surrender only when he enters an enemy's safety zone from behind or the side with a clear shot, and his opponent is unaware of his presence. An operator may also surrender his opponent from the front if he has a clear shot and his opponent is not aware of his location. Once an operator calls a surrender, the defeated enemy must comply with the surrender. This is mandatory! If the surrender is successful, then the defeated enemy becomes a dead man. Do not fire a continuous fire on the players or enemies in front of you. If your are not sure you can call them a hit at the same time please shoot them on the vest or the hard part of the body or torso. If your enemy is able to sneak on you from behind and calls you a hit please acknowledge by raising your arms and move out of the battlefield without shouting your hit to prevent your comrades from knowing his position. After the surrender, the defeated enemy may protest if he thinks his opponent has called surrender from too far away (more than 5 feet).The operators are expected to negotiate on the spot and reach amicable resolution quickly, in a non-confrontational and gentlemanly manner. Should an operator turn around before surrender is called, the operator behind can still immediately call surrender if it is obvious that he already had his gun at the ready and pointed at the back of the operator being surrendered. If there are any disputes, then the situation becomes a "parlay" or a double hit that the marshal may call to prevent the game from being interrupted. An operator can surrender more than one enemy. For example, an operator creeps up behind a group of enemy troops defending a position or after watching a patrol pass buy, an operator jumps out from behind catching the patrol off guard. An opponent can surrender more than one enemy at a time if all of them are unaware of his presence.
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Post by creepy_crawler on Nov 5, 2008 3:44:55 GMT -5
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Post by creepy_crawler on Nov 5, 2008 3:47:48 GMT -5
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Post by creepy_crawler on Nov 5, 2008 3:50:48 GMT -5
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Post by czechoslovakianqb on Nov 5, 2008 9:33:11 GMT -5
wow ang pogi naman ng mga soldiers na ito!!!!! very nice job sir. may meeting tayo dis coming saturday nov. 8, 2008 at 7:30am sa camp malauak. sir jerry and sir yancy will be coming. we will be finalizing our event. thanks. bigyan mo naman ako ng password para sa discussions ng mga marshals bro.
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Post by czechoslovakianqb on Nov 5, 2008 9:34:18 GMT -5
wala parin ang picture ni sir caloy bro....
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Post by TEAM KRAME on Nov 15, 2008 3:10:09 GMT -5
SANA KASAMA KAMI DYAN GANDA NG MGA KUHA
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Post by creepy_crawler on Nov 15, 2008 11:07:09 GMT -5
SANA KASAMA KAMI DYAN GANDA NG MGA KUHA Sana nga sir nakasama kayo. Dibale next time kasama na kayo. hehehe. Kita kits mga sir.
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Post by supremo on Nov 27, 2008 18:47:28 GMT -5
nice picture sir s sunday photo ops tayo
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Post by netgeker on Dec 1, 2008 3:36:15 GMT -5
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